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Services & products

Here you can find services and products in the field of education offered by Estonian education organisations and companies: digital solutions for schools, educational games, summer courses, mentoring programs, study visits and many others. To get a better insight into different aspects of Estonian education, also visit our blog.

Find from our database

79 Results
DreamApply – student admission software

The next generation of student application management which is designed for higher education institutions looking to increase their student enrollment while reducing overall workload and easily manage their admission and marketing efforts.

Primary education, Secondary education, Non-formal education, Higher education
Digital solutions

Target group:

school principals, school management people

99math – social gaming platform

FREE gaming platform gets students excited in math and measurably improves math skills. Teachers use this in lessons to practice math and get reports on student progress.

Primary education, Basic education, Non-formal education
Digital solutions, Learning materials

Target group:

children, students, teachers
Active study methods for open learning spaces

Tallinn University offers consultations and seminars about active study methods to use in Smart Classrooms and Open Learning Spaces at schools and in nonformal educational settings.

Pre-school education, Primary education, Basic education, Secondary education, Non-formal education
Learning space & furniture, Training, consultation & study visits

Target group:

headmasters, kindergartens, policy makers, schools, specialists, teachers
ALPA Kids – educational mobile games

Mobile learning games for preschoolers with an emphasis on different languages and cultures of the world.

Pre-school education, Primary education
Digital solutions, Learning materials

Target group:

children, kindergartens, students, teachers
Architecture, interior architecture, consultancy

Kuubis provides expert advice and design of smart classrooms and contemporary learning spaces from international team of architects and interior architects.

Pre-school education, Primary education, Basic education, Secondary education, Non-formal education, Vocational education, Higher education, Adult education
Learning space & furniture

Target group:

educational institutions, kindergartens, schools, universities
Assessment of teaching materials

Assessment of teaching materials in primary and basic education: theoretical introduction, individual work and reflection seminar.

Primary education, Basic education
Assessment and accreditation, Training, consultation & study visits

Target group:

teachers
Bizplay – role-playing entrepreneurial game

A unique combination of physical games and an online platform to teach about the economy and develop entrepreneurial mindset and teamwork skills.

Pre-school education, Primary education, Secondary education, Non-formal education, Vocational education
Digital solutions, Study programmes, Learning materials

Target group:

students, teachers
Clanbeat Education

Clanbeat is a virtual space for students’ growth and well-being — supporting them in taking active role in their learning and life. At the heart of it, there is the cycle of setting goals, planning actions, acting and reflecting.

Pre-school education, Primary education, Secondary education, Non-formal education, Vocational education, Higher education
Digital solutions

Target group:

educational institutions, headmasters, teachers
Courses in Estonian language and culture

The online learning environment provides engaging digital materials for free to assist learners in developing their Estonian language skills.

Higher education, Adult education
E-courses

Target group:

adult learners
Critical Friend Programme

Critical Friends are values-development counselors, who support schools and kindergartens to help them analyze the strengths and weaknesses of the organisation.

Pre-school education, Basic education, Secondary education
Training, consultation & study visits

Target group:

Kindergartens; schools; teachers

Cyber Education Portal and Events

CTF Tech is an Estonian startup bringing young people to cyber security through gamified training and Capture-The-Flag competitions and events online and offline globally. We use CTF Tech Portal as a learning, playing and competing platform.

Basic education, Secondary education, Non-formal education, Vocational education, Higher education
Learning space & furniture, Digital solutions, E-courses, Learning materials, Games

Target group:

educational institutions, schools, students, teachers, universities, university students, youth workers
Development programme for students´ general competences

The programme, provided by Tallinn University is a methodology of how to support teachers and other educational specialists in developing students´ learning to learn, reading and socio-emotional skills.

Basic education, Secondary education, Vocational education, Higher education, Adult education
Training, consultation & study visits

Target group:

educational institutions, headmasters, policy makers, teachers
Digital Learning Games Master’s programme

Game design with a focus on the engaging and educational aspects. The main objective of the Master’s programme is to bring together people with different backgrounds, learn from experts and from each other, and make games.

Higher education
Study programmes, Games

Target group:

edtech companies, specialists, students, teachers, university students
DigiYouth – student startup simulation

International student startup simulation for development of integrated competences, incl digital and entrepreneutrial skills. The program can be integrated into school curriculum or used as an extracurricular activity.

Secondary education
Training, consultation & study visits, Learning methods

Target group:

Teachers; educational leaders

DILESY – Interactive screen-free learning system

DILESY is providing interactive screen-free learning system for home and school. DILESY system includes a pen-like digital device to be used with specially printed books, games. Touching the paper with a pen, it starts to talk - books become alive.

Pre-school education, Primary education
Digital solutions, Learning materials, Games

Target group:

children, kindergartens, parents, schools, teachers
Discovering values – a game for students

The game combining an entertaining format with serious content supports the development of students’ self-awareness and empathy.

Pre-school education, Basic education, Secondary education
Learning methods, Games

Target group:

Schools; teachers

Edumus

Edumus is a platform connecting schools with professional specialists and enables schools to engage working professionals in teaching – one grade, one subject at the time, for one school year.

Primary education, Secondary education, Adult education
Digital solutions, Training, consultation & study visits

Target group:

adult learners, educational institutions, teachers
Content
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