Here you can find services and products in the field of education offered by Estonian education organisations and companies: digital solutions for schools, educational games, summer courses, mentoring programs, study visits and many others. To get a better insight into different aspects of Estonian education, also visit our blog.
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The next generation of student application management which is designed for higher education institutions looking to increase their student enrollment while reducing overall workload and easily manage their admission and marketing efforts.
Target group:
school principals, school management people
FREE gaming platform gets students excited in math and measurably improves math skills. Teachers use this in lessons to practice math and get reports on student progress.
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Tallinn University offers consultations and seminars about active study methods to use in Smart Classrooms and Open Learning Spaces at schools and in nonformal educational settings.
Target group:
Mobile learning games for preschoolers with an emphasis on different languages and cultures of the world.
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Kuubis provides expert advice and design of smart classrooms and contemporary learning spaces from international team of architects and interior architects.
Target group:
Assessment of teaching materials in primary and basic education: theoretical introduction, individual work and reflection seminar.
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A unique combination of physical games and an online platform to teach about the economy and develop entrepreneurial mindset and teamwork skills.
Target group:
Clanbeat is a virtual space for students’ growth and well-being — supporting them in taking active role in their learning and life. At the heart of it, there is the cycle of setting goals, planning actions, acting and reflecting.
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The online learning environment provides engaging digital materials for free to assist learners in developing their Estonian language skills.
Target group:
Critical Friends are values-development counselors, who support schools and kindergartens to help them analyze the strengths and weaknesses of the organisation.
Target group:
Kindergartens; schools; teachers
CTF Tech is an Estonian startup bringing young people to cyber security through gamified training and Capture-The-Flag competitions and events online and offline globally. We use CTF Tech Portal as a learning, playing and competing platform.
Target group:
The programme, provided by Tallinn University is a methodology of how to support teachers and other educational specialists in developing students´ learning to learn, reading and socio-emotional skills.
Target group:
Game design with a focus on the engaging and educational aspects. The main objective of the Master’s programme is to bring together people with different backgrounds, learn from experts and from each other, and make games.
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International student startup simulation for development of integrated competences, incl digital and entrepreneutrial skills. The program can be integrated into school curriculum or used as an extracurricular activity.
Target group:
Teachers; educational leaders
DILESY is providing interactive screen-free learning system for home and school. DILESY system includes a pen-like digital device to be used with specially printed books, games. Touching the paper with a pen, it starts to talk - books become alive.
Target group:
The game combining an entertaining format with serious content supports the development of students’ self-awareness and empathy.
Target group:
Schools; teachers
Edumus is a platform connecting schools with professional specialists and enables schools to engage working professionals in teaching – one grade, one subject at the time, for one school year.
Target group:
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